Author Topic: Module Upgrade Status  (Read 13441 times)

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Offline DM Heatstroke

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Re: Module Upgrade Status
« Reply #15 on: August 27, 2010, 09:08:07 AM »
Finished converting:

Elemental Armors
Drake Ivory Armors

Should be able to add them back into the beta tonight.

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Re: Module Upgrade Status
« Reply #16 on: August 27, 2010, 10:15:17 PM »
Finished converting:

Iron Armors

Starting on Bone, Leather, Chitin, etc armors.
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Re: Module Upgrade Status
« Reply #17 on: August 27, 2010, 11:21:27 PM »
Mundane armors finished.

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Re: Module Upgrade Status
« Reply #18 on: December 20, 2010, 01:43:22 PM »
I'm happy to report that *all* of the Athas Reborn items (except the unique items) have been converted.  I've since started on the merchant inventories & am about 1/3 the way through.
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Re: Module Upgrade Status
« Reply #19 on: December 30, 2010, 10:10:03 PM »
I've finished all of the merchant inventories (70 in total) for AR.  Now I can finally move on to the rest of the creatures & NPCs.
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Re: Module Upgrade Status
« Reply #20 on: February 16, 2011, 08:16:55 PM »
I've updated Athas Reborn 1.69b to the PRC 3.4.  Please download it, update via Worldgate & test out the new Beguiler & Templar classes as well as the new Bane magic & dynamic druidic wildshapes.
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Re: Module Upgrade Status
« Reply #21 on: February 17, 2011, 02:09:40 PM »
Bugs found thus far:

Do not try to use the Druidic Dynamic Wildshape unless you are human or half-elf or it will perma-bug your PC.

Metamagic doesn't work right for the Templars, you can select it, but can't use it (yet).
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Re: Module Upgrade Status
« Reply #22 on: April 28, 2011, 09:03:49 AM »
I've got TonyK's AI system working & stable on the 1.69 Beta server.  This is similar to the AI system used in NWN2 Storm of Zehir.  The creatures & NPCs now act much more intelligently & will heal as well as buff up companions & themselves in a much more useful fashion.  This new AI system should at least as challenging as Jasperre's AI (used on the 1.68 server) & maybe even more so since TonyK's AI has been developed longer & has more features.

Other recent updates:
Converted all of the Urikite half-giants & Ashen Giants.
Converted all of the low-level illithids.
Converted most of the golems & added a few more.
Converted all of the Antloids
Converted the rest of the Magical Beasts, Animals, Plants & Undead.

Quite a few of these converted creatures will have new scripted special abilities you won't see elsewhere, such as: the Salt Golem's Dehydrating Slam, the Pridemane's insanity causing discorporation attack, PnP STR & CON damaging attacks for Shadows & Wraiths & many more.
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Re: Module Upgrade Status
« Reply #23 on: May 07, 2011, 06:24:08 PM »


One of the new beasthead giants.
« Last Edit: May 07, 2011, 06:25:40 PM by DM Heatstroke »
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Re: Module Upgrade Status
« Reply #24 on: January 13, 2012, 09:19:36 AM »
I've added all of the poisons & venoms from the Dark Sun sourcebooks.
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Re: Module Upgrade Status
« Reply #25 on: January 24, 2012, 11:28:42 AM »
I've added all of the journal entries back in.
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Re: Module Upgrade Status
« Reply #26 on: January 24, 2012, 08:33:52 PM »
I'm added all the above ground portions of the Tyr Warrens back in.
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Re: Module Upgrade Status
« Reply #27 on: January 27, 2012, 02:37:00 AM »
Mim's quest in the warrens & all associated areas & creatures are back in & should be working 100%.  I really need a party to run thru it to see if the spawn system scales to the parties level like it supposed to.

Also, all the elemental Primals have been converted over to 1.69.

Also, also, you should never get an error when opening a store via a merchant conversation, I junked the old system & made my own, works 100% of the time.
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Re: Module Upgrade Status
« Reply #28 on: February 01, 2012, 12:57:32 AM »
Almost all of Altaruk is added back in.  Still have to tackle the chessboard & the Eastern Outskirts.
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Re: Module Upgrade Status
« Reply #29 on: February 15, 2012, 11:16:30 AM »
Dead's Revenge is back in place.  Also, you can once again walk from Ashen Sands all the way back to Tyr.
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