Author Topic: Dark Sun Campaign Setting Races  (Read 12102 times)

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Offline Kyriani Agrivar

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Dark Sun Campaign Setting Races
« on: February 19, 2005, 08:51:53 AM »
« Last Edit: August 18, 2010, 03:52:47 PM by DM Heatstroke »
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Offline Kyriani Agrivar

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Dwarves
« Reply #1 on: February 19, 2005, 08:53:05 AM »
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Offline Kyriani Agrivar

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Elves
« Reply #2 on: February 19, 2005, 08:58:18 AM »
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Offline Kyriani Agrivar

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Half-elves
« Reply #3 on: February 19, 2005, 09:31:05 AM »
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Offline Kyriani Agrivar

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Half-giants
« Reply #4 on: February 19, 2005, 09:47:21 AM »
Half-giants
Giants dominate many of the islands and coastal areas of the Silt Sea, wading across it to plunder the communities of smaller races where they find them. In some lost millennium, as a bizarre experiment or perhaps as some sort of curse, giants were magically crossbred with humans. Half-giants are now fairly common, especially to human controlled lands at the edge of the sea of dust.

A half-giant is an enormous individual, standing between 10 and 12 feet tall, and weighing in the neighborhood of 1,600 pounds. Their features are human, but exaggerated.

Simply put, a half-giant gains terrific size from his giant heritage, but also inherits that race's dull wits. His human background, however, provides him with an interest in communication and cooperation, not to mention more reserved traits such as curiosity, a willingness to learn, and a general tendency toward kindness. At any rate, half-giants are capable of far more kindness than their often tyrannical, bloodthirsty giant kin.

Though no one knows for certain, half-giants seem to be a fairly young race, perhaps only a few tens of centuries old. There is no half-giant culture common to all of their kind. On the contrary, having insufficient history and overall intelligence to have their own culture, half-giants tend to readily adopt the cultures of other creatures they admire or associate with. Half-giants are very imitative creatures, eager to fit into new situations as they present themselves.

Half-giants sometimes collect into communities of their own, though they most often adopt the culture and customs of those creatures that are nearby. When near an elven nation, for instance, halfgiants will form their own hunting and raiding parties, adopting the ways of the elven marauders. They won't mix with the elves, neither will they fight with them. In most instances, imitative half-giant communities will compete directly with the race whom they are likening themselves to. It is their great size and combat prowess that keeps their competitors at a safe distance.

Roleplaying: Half-giants are friendly and eager to please those they meet. Others who accept them find that half-giants quickly adopt their lifestyles and skills, even their values. A half-giant character who is presented with a new situation should examine the roles of the people there, determine where he might best fit in, and then start performing the tasks necessary.

For example, a half-giant character who happens upon a dwarven stone quarry may watch the dwarves, then start quarrying stone himself. He won't work with the dwarves, necessarily but, if he can make a living at it, he will continue to quarry stone just like his neighbor dwarves do.

This is not to say, however, that half-giants are strictly bound to perform as those they see around them, nor are they restricted from moving on. On the contrary, if the situation is not beneficial or if the half-giant would not perform well (living in the trees like the halflings, for instance), he won't imitate it. Also, half-giants are not bound to a piece of work or a lifestyle the way other races are; they seldom have regrets or reminiscences about what has gone before. They simply aren't as emotionally attached to their lives or works.

Persons playing a half-giant character should be prepared to switch goals and lifestyles easily, usually based on the charismatic individuals their character meets. *KYRI CHIMES IN: Athasian Half-giants in 2nd edition had a fluctating alignment. One aspect of their alignment would be set while the other aspect would change on a daily basis. For example, a half-giant may have a fixed "lawful" alignment. Every morning, he would choose to be lawful good, lawful neutral, or lawful evil. This is not a requirement on Athas Reborn. I merely post this info to give you an idea of the kind of role playing that can come with this race and to give you an idea about how the half giants nature can change from day to day. *
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Offline Kyriani Agrivar

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Halflings
« Reply #5 on: February 19, 2005, 09:53:01 AM »
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Offline Kyriani Agrivar

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Humans
« Reply #6 on: February 19, 2005, 10:06:51 AM »
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Offline Kyriani Agrivar

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Muls
« Reply #7 on: February 19, 2005, 10:14:43 AM »
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Offline Kyriani Agrivar

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Thri-Kreen
« Reply #8 on: February 19, 2005, 10:36:26 AM »
Thri-Kreen
Hulking insect-men standing as tall as 7 feet at the shoulder, the thri-kreen are the least "human" of the player character races. Their survivability in the wilderness, combined with their cunning and intellect, have made the mantis warriors (as they are known to some races) the undisputed masters across large tracts of the Athasian wastes.

The individual thri-kreen is a six-limbed creature with a tough, sandy-yellow exoskeleton. Its hind legs are the most powerful, used for walking, running, and leaping. The four forward limbs each have a hand with three fingers and an opposable thumb.

A thri-kreen's head has two large eyes, two antennae, and a small-but-powerful jaw. The jaws work from side to side and have several small extensions that grab and manipulate food while it is being eaten. The eyes are jet black and multi-faceted, separated to either side of the head. The antennae are all but vestigial, serving only to help maneuver through brush and grasslands in the darkness.

Thri-kreen have no need of sleep. Thri-kreen characters can remain active through the day and night. Thri-kreen make and use a variety of weapons. Chief among them are the gytha, a polearm with wicked blades at either end, and the chatkcha, a crystalline throwing wedge. They also fashion many forms of clothing, but never wear armor.

The pack is the single unit of organization among the thri-kreen, generally having 2-24 individuals. The pack is always on the hunt, never idle; there are no permanent thri-kreen communities. The so called thri-kreen nations are, in fact, not organized as such, nor are they thought of as nations by the mantis warriors. The nations are human conventions to delineate on maps where the thri-kreen thrive and dominate.

Thri-kreen are carnivores and the pack is constantly on the hunt for food. They consider the other player character races as potential food stock, but only prey on other intelligent creatures in times of desperation. The mantis warriors have a well-known taste for elves, which keeps both races at an uneasy peace when they are forced to cooperate.

Roleplaying:
A thri-kreen's obsession is the hunt. Thri-kreen are skilled and wise hunters; skilled enough to bring down the animals they need, wise enough to move on before they completely deplete an area of prey.

From birth, all thri-kreen are involved in the hunt; the young are concerned with preparation and preservation of hunted food, elders are hunters. There are no distinctions between male and female thri-kreen in their pack society.

To outsiders, thri-kreen sometimes seem overly preoccupied with gathering food, hunting, and maintaining stocks of travel food. Since they do not sleep, thri-kreen often hunt through the night while other races they are working with are "needlessly lying around."

Their pack intelligence also makes them protective of their clutch-mates. To a thri-kreen, his clutch or pack includes whoever he is with at the time of danger. It is instinctive for a thri-kreen to leap into battle to protect those he is with, regardless of personal danger.
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Offline Kyriani Agrivar

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Dark Sun Campaign Setting Races
« Reply #9 on: March 16, 2005, 09:32:18 AM »
Characters: Kyriani Agrivar, Phae Waiz, Siren, Wisp, Cati, Darius Silvertongue, Ret Rev The Hungry & many more!
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Offline Kyriani Agrivar

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Dark Sun Campaign Setting Races
« Reply #10 on: March 16, 2005, 09:42:00 AM »
Characters: Kyriani Agrivar, Phae Waiz, Siren, Wisp, Cati, Darius Silvertongue, Ret Rev The Hungry & many more!
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